I consider it prototype artwork however, just artwork that can be used to sell and develop the mechanic. It's meant to be rough and dirty and placeholder. In development we'd work with a concept artist or team to get the final designs. Enough excuses, here it is:
My blog for the Rapid Prototyping class in the EAE program at the University of Utah.
Monday, November 3, 2014
Paddle Smash artwork - concept
This is some of the early prototype artwork. Sketchy and not meant to be final at all. Being an animator, I'm kind of out of practice with my design and coloring skills. I love sketching and drawing, however, and coming up with the early designs was fun.
I consider it prototype artwork however, just artwork that can be used to sell and develop the mechanic. It's meant to be rough and dirty and placeholder. In development we'd work with a concept artist or team to get the final designs. Enough excuses, here it is:
I consider it prototype artwork however, just artwork that can be used to sell and develop the mechanic. It's meant to be rough and dirty and placeholder. In development we'd work with a concept artist or team to get the final designs. Enough excuses, here it is:
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment